December 2009
7 posts
9 tags
Level Mockups
*Grid is 255x255 pixels* Tutorial level concept - Teaches the player about stopping at bus stops and one obstacle (Corner) *Grid is 255x255 pixels* Advance level concept – Multiple obstacles.
Dec 31st
7 tags
Dec 23rd
8 tags
Dec 23rd
10 tags
Braking mechanic and scoring prototype
You can try out a early prototype of the Braking and “sweet spot” score mechanic - Billy
Dec 23rd
6 tags
Gameplay Mock up
1. Current Score 2. Passenger Happiness/ Current Route Timer 3. Bus Stop Coming to a complete stop within the “blue” bus stop zone results in a score multiplier. The further the player stops from the “blue” stop, the fewer amount of points they receive and there is a drop in the happiness of the passengers. Consecutive “blue” bus stops add to the score multiplier. 4. Users Bus The bus...
Dec 23rd
5 tags
High Concept and Key Features of the game
High Concept Drive a bus picking up passengers. Finish your route in the fastest time and with the happiest customers. Key Features One Button Driving Press and hold “space bar” to stop the bus. Holding down the button will slowly stop the bus, allowing the bus to come to a stop to pick up passengers. The bus travels with momentum (the faster you go, the faster it takes to stop). Players...
Dec 23rd
6 tags
Dec 23rd